
Flash Augmented Reality Workflow
By now you have heard about Flash Augmented Reality and how it is taking the Flash Development community by storm! Whether you are looking for how to get started, how to improve your own experiments or have a client who desperately needs AR on their site, this session is for you. Jesse will cover getting up and running as well as the ideal workflow for testing/deploying your creation. He will cover the basics then quickly move into how to build a FLAR Emulator for easy testing/debugging as well as general usability/performance issues. Finally we will look at Jesse's own experiments with AR, how they were built and highlight some of the best uses of Flash AR today. The goal of this session is to teach you how to build a solid reusable foundation for all of your Flash AR projects which will allow you to quickly prototype your ideas. All code covered in this session is open source and free to use. Documentation on how it works will also be handed out as well.
With over 7 years of Flash development experience, Jesse Freeman has worked for VW, Tommy Hilfiger, Heavy, MLB, the New York Jets, HBO and many more. Jesse was a traditional artist for most of his life until making the transition into interactive art and hasn\'t looked back since.
Jesse runs a Flash blog called the Flash Art of War and is an active leader in New York\'s Flash community. He runs a monthly meetup called Flash Developer Happy Hour where people interested in Flash/Flex/AIR/Web 2.0 are invited to kick back, have a few drinks, and make new friends. He is also active in the online community as a writer for several Flash sites including insideRIA.com and can be found on twitter @theflashbum.