CHARLIE WHITNEY

CHARLIE WHITNEY

www.bigspaceship.com
labs.bigspaceship.com

That Was Great The First Time I Saw It

So your static site is boring, playing the same level in that game really isn't getting any more fun, and a random number between 0 and 1 just isn't solving your problems. Sometimes random needs boundaries. This session will explore how to use maze generation, pathfinding, and controlled chaos to give you results that can be used in many different applications.



Charlie Whitney is a Senior Developer at Big Spaceship where he works developing award winning online and mobile experiences. When not coding he spends time making pizza and wishing adventure games would make a comeback.